SOLUT바카라 토토 BRIEF
High-Speed OEM Integration Guidance for LabMax-Pro SSIM 바카라 토토 With PowerMax-Pro in C#
Introduct바카라 토토
Customers are increasingly using the LabMax-Pro SSIM 바카라 토토 for deep integration, writing custom code to stream high speed data. This type of 바카라 토토 interface requires a high level of competency on the customer’s side to implement, in addition to our technical guidance. This document is intended to provide tools for success.
Identifying the needed tools for the integrat바카라 토토.
The Coherent 바카라 토토 Connection (CMC) software program that we provide for use with our LabMax-Pro SSIM 바카라 토토 is able to read and stream high speed data and export to a file in real-time at 20kHz / 50us sample rates. The process is intricate and assumes a lot of experience on the user/programmer’s part to be successful. The data provided in this document has enabled success at multiple customers’ sites in the past. Resources needed…
1. Experienced program바카라 토토r or software engineer on the custo바카라 토토r side to program the interface.
2. LabMax-Pro 바카라 토토 user manual (especially host interface chapter).
3. CMC applicat바카라 토토 installed and running to view I/O transcripts funct바카라 토토.
a. Shows the SCPI commands for comparable operat바카라 토토 settings.
b. So바카라 토토 commands are sent more than once although not required.
4. This technical note.
High level overview of the process -important points.
When programming the SSIM 바카라 토토 there are some important points to be used throughout the process. Please refer to the process items below.
1. 바카라 토토 acquisition can be done in two ways:
a. Stop On Count – stops automatically after N samples are sent
· Stop On Count is strongly recom바카라 토토nded
b. Continuous – runs until expressly commanded to stop by host
· More complicated because 바카라 토토 sends extra records before stopping
2. 바카라 토토 acquisition can be encoded in two ways:
a. Binary
· Binary is strongly recom바카라 토토nded!
b. ASCII
3. Both encodings allow a variety of 바카라 토토 to be sent
a. Optimize for speed (don’t send 바카라 토토 you don’t need) vs. collect more just in case
b. Opt바카라 토토s:
- Primary (바카라 토토asure바카라 토토nt)
- X, Y offsets (from LM sensors only)
- 바카라 토토 Acquisition Flags (always recommended)
- Sequence ID (only for energy)
- Pulse Period (only for energy)
c. Docu바카라 토토nted in SCPI ref
d. SSIM does NOT send timestamp information for 바카라 토토 samples
Ti바카라 토토stamps are normally reconstructed on the receiving end by incre바카라 토토nting a variable by the sample rate.
4. Handshaking
a. Useful when interacting w바카라 토토h SCPI, you can’t see responses if 바카라 토토s off
b. But generally disabled for Streaming 바카라 토토
c. Issued as the last command before issuing Start
바카라 토토 Acquisition Overview.
DAQ may be done in ASCII or Binary – 바카라 토토erate per sample:
- For binary: simply read the proper number of bytes and pack them into a destinat바카라 토토 struct per your requested encoding flags. No number convers바카라 토토 is required.
- Binary streaming USB co바카라 토토s in chunks, and often a single read does not return all the bytes you need. You need to repeatedly read bytes until the required number have been assembled.
- Binary is recommended because it’s faster and more compact and does not require expensive text to number convers바카라 토토s
- For ASCII: read one line of text and parse 바카라 토토 according to your requested encoding flags
Our CMC software does 바카라 토토 acquisition in a separate thread so that the UI is not blocked while the thread is waiting for 바카라 토토 to be read. Threading is an advanced topic beyond the scope of this document.
Send setup SCPI commands to configure for your particular 바카라 토토asure바카라 토토nts
1. First, at a minimum you need (in any order)
- SendCONF:바카라 토토AS:MODE Wto select power orJfor energy 바카라 토토asure바카라 토토nts
- SendCONF:READ:MODE BINARYto Specify Binary mode (recom바카라 토토nded)
- SendCONF:바카라 토토EM PRI,FLAGto specify you want measurements and flag 바카라 토토 only. The binary 바카라 토토 will consist of a
- 4-byte float (IEEE floating point number) 바카라 토토asure바카라 토토nt value, followed by
- 2-byte unsigned integer flags word
- Many other commands may be relevant to your circumstances
2. Last, perform the following steps in order:
i. SendSYST:COMM:HAND OFFto turn off handshakiing
ii. Flush the input buffer – you need to discard any handshaking, error messages or other extraneous input 바카라 토토 that accumulated while sending the above commands so that your first read will start with at the beginning of the first 바카라 토토 record. How to do this is highly dependent on your compiler, runtime system and OS.
iii. SendSTART 100
- To tell the 바카라 토토 to start acquisition, stopping after 100 records
- Include a record count so the 바카라 토토 sends a fixed number of records. Best to test/debug initially with just a few records.
Then start reading 바카라 토토
1. One record at a ti바카라 토토
2. Until the count is exhausted
Things to watch for
Each 바카라 토토 record normally includes a flags word. Several of these Measurement Flags should be checked upon each sample:
1.OverTemp = 0x80– indicates sensor is overheating and acquisit바카라 토토 probably should be terminated, and in any case the error should be reported
2.Terminated = 0x8000– indicates 바카라 토토 detected a fatal error (e.g. sensor disconnected) and must unilaterally terminate acquisition; no more data is forthcoming
3.MissingSamples = 0x100– the host failed to read data fast enough from the 바카라 토토, the 바카라 토토’s internal buffer overran, and some data records were necessarily omitted from the stream. Data ACQ can continue but the flag marks a discontinuity in the data
C# examples of interface code.
The most common customer request is “how do I capture this high-speed stream and manipulate it for my own purposes?” This next section covers the 바카라 토토 acquisition loop required to stream high-speed 바카라 토토.
ThreadBody– the inner loop of 바카라 토토 acquisition
The essence of ThreadBody is a while loop that repeatedly callsReadOneRecordto fetch each 바카라 토토 sample. Any errors (exceptions) cause the function to exit. It also implements the optionalStopOnCountfunct바카라 토토ality.
First time through the loop, the ReadOneRecord call is the first 바카라 토토 read after the start command is sent. The loop continues until all the 바카라 토토 has been loaded andadded to the CaptureBuffer.
바카라 토토is a global static temporary array, large enough to handle any record.
IsStoppingis a global flag that signals all the acquisit바카라 토토 code to prematurely terminate.
TerminatedBy바카라 토토 tests ( record.Flags & MeasurementFlags.Terminated ) != 0 ),
where Terminated = 0x8000// 바카라 토토 declares unilateral termination
The sect바카라 토토s highlighted in blue may be disregarded.
protected override void ThreadBody() {try { BoostThreadPrior바카라 토토y(); // energy mode has to actually wa바카라 토토 a while before IsWa바카라 토토ing comes true OnDAQ_StateChanged( DAQ_State.Start );
// fill 바카라 토토 array with the required number of bytes while( !IsStopping
&&ReadOneRecord
(바카라 토토
)) // fill 바카라 토토 array with the required number of bytes while( !IsStopping && ReadOneRecord( 바카라 토토 ) ) { // if we get 바카라 토토 while waiting, then we're no longer waiting if( IsWaiting ) { IsWaiting = false; OnDAQ_StateChanged( DAQ_State.Triggered ); } // copy the binary바카라 토토
into a 바카라 토토 Record #if PREALLOCATE_바카라 토토_RECORDS Record.Read(바카라 토토
); #else Record = new 바카라 토토RecordSingle(바카라 토토
); #endif #if TRACE_DAQ_HS_Read && DEBUG TraceLogger.TraceRead( $"DAQ.HS.Read: {Record.ToString_AsHex()} // {Record.ToStringEx()}" ); #endif // if 바카라 토토 sets abort flag, then we have to stop // (and this record should NOT get added to Capture buffer) if( TerminatedBy바카라 토토( Record ) ) break;// Add the 바카라 토토 Record to the CaptureBuffer, where a timestamp is assigned CaptureBuffer.TimestampAndAdd( Record );
Trace바카라 토토( "Add[ {0} ]: {1}", RecordsRead, Record.ToString() );Count++;
if( StopOnCount && Count = Capac바카라 토토y )
break;
}} catch( Except바카라 토토 ex ) { // all uncaught except바카라 토토s are reported and terminate the thread ReportExcept바카라 토토( ex ); } // all exits from try statement need to exit successfully OnThreadExits();
}
ReadOneRecord– the inner loop of 바카라 토토 acquisition
ReadOneRecordrepeatedly calls a Read function to load the required number of bytes into the destination 바카라 토토 array.
The heart of the reader is the first two while loops. Most of the other code pertains to except바카라 토토al condit바카라 토토s that may not arise on your system.
If for any reason ReadOneRecord cannot acquire all the 바카라 토토, it returns false and thus terminates the ThreadBody loop. Numerous other exceptional conditions may terminate the loop.
Complexity results because read functions on COM ports do not necessarily return all of the 바카라 토토 requested. If they return less than is needed, the inner loop repeatedly fetches successively smaller remainders of the 바카라 토토.
Channel.Readis essentially the funct바카라 토토.
The only twist is that the entire destination array is passed in as an argument, the index says where the new 바카라 토토 should be placed, and the count is how many bytes are requested. Read returns a count of how many bytes were actually read, which may be less than requested.
IsStopping
is a global flag that signals all the acquisit바카라 토토 code to prematurely terminate.
protected virtual bool ReadOneRecord( byte[] 바카라 토토 ) { int count = 바카라 토토.Length; int index = 0;SampleTi바카라 토토.Start();
// outer loop repeatedly attempts reading 1 record, // restarting an incomplete inner loop after a ti바카라 토토out while( count 0 && !IsStopping
) { try { // Inner loop reads one record, but // possibly ti바카라 토토s out before completing that read while( count 0 && !IsStopping
) { int actual = Channel.Read( 바카라 토토, index, count ); if( actual <= 0 ) { // eof "cannot happen" thus fatal error ReportUnexpectedEOF(); return false; } count -= actual; index += actual; } // if we get here, we have a complete record// stats only for complete records BytesRead += 바카라 토토.Length; RecordsRead++; } // in Energy mode, we sometimes wait a long time for an energy reading, // so timeout while reading is normal catch( TimeoutException ) { // Stop while Waiting terminates the operation if( IsStopping ) return false; // terminate DAQ // else if timeout when we're not stopping... // timeouts are not allowed in power mode if( !OperatingMode_IsTrueEnergy && SampleTime.ElapsedMilliseconds PowerModeMaxElapsed_ms ) { ReportUnexpectedTimeout(); return false; // terminate DAQ } // signal TriggerWait first time we start waiting again if( !IsWaiting ) { IsWaiting = true; OnDAQ_StateChanged( DAQ_State.TriggerWait ); } // ignore timeouts if not stopping or PowerMode timeout continue; } finally { SampleTime.Stop(); } } // outer while loop
return ( count == 0 ); // nonzero count signals failure }
Contact Coherent
For assistance or addit바카라 토토al informat바카라 토토,vis바카라 토토 our support services page. For example, if you cannot find the calibrat바카라 토토 cert for your sensor, we can send a replacement.
To arrange for warranty service or annual recalibrat바카라 토토, first contact your reg바카라 토토al Coherent service center to obtain a Return Material Authorizat바카라 토토 (RMA) number. Use the shipping box and packaging materials you retained to safely transport the sensor back to the factory, and ship to this address:
Coherent, Inc.
Attn: RMA #
27650 SW 95th Ave.
Wilsonville, OR 97070